HDR- and ICC-aware: Let the games know when the OS is reporting HDR-Screen or wide colour gamut to secure that the game doesn´t look off and reduce all user-fiddling with options.TAA: Quite hard to implement, but good image quality results.Thanks to MoltenVK it makes your games easier to handle on all three PC-OSes. Switch to Khronos Vulkan: Pretty straightforward, isn´t it? Switching to the most advanced API just makes sense for the long term.Preload everything: Give users a toggle to let the game precache as many data as possible into the systems RAM to elliminate as many loading times as possible. Newest Unity, DX11: Pretty straightforward, isn´t it? Except PillE II every game is lacking it.Īnd which one would still be NoBrainers, but probably HighEfforters?.MSAA for all games: Pretty straightforward, isn´t it? Tyranny and PillE II have it, TTON and PillE I are lacking it.ResolutionScale: An easy way to give players with weak rigs the option to comfortably play the game nevertheless.Which would be NoBrainers and LittleEfforters at the same time? InXile does call it "Pillars of Eternity Technology", I prefer the term Uniternity Engine, but despite names: Obsidian, please start patching in new features to ALL your games based on that technology and hand over the work to InXile as well.
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